UI/UX Design
Screens in Figma and a clickable prototype you can use before it gets built.
- Figma
- Prototype
- User tests
How it works
We do not make it look good first and then check whether it works. We check first.
The paths, before the pictures
We sketch the flows roughly: which screen follows which, where someone decides something, where they can get lost. Grey boxes, no colour. That is quick to change and therefore the right moment for objections.
Visual design
Only then does the appearance take shape. We work with a set of recurring building blocks rather than individual pictures — that keeps screens consistent with each other and makes them cheaper to extend later.
Clickable prototype
The screens are linked in Figma so you can move through the app as through the finished one. You can show it around: internally, to customers, to your board. That is the moment misunderstandings surface.
Testing with real users
We put three to five people from the target group in front of the prototype and give them tasks. We say nothing and watch. Three people uncover most of the serious problems; we build in what we learn and re-test the critical parts.
- Your brand: logo, colours, typefaces. If none exist, we develop what is needed.
- Three to five people who can test the prototype — real users, not the project team.
- Willingness to decide on matters of taste. Design by circulation becomes arbitrary.
A Figma project with every screen and a clickable prototype, plus the results of the tests.
If you skip this
Without a prototype, the design gets discussed on the finished product. A change that takes ten minutes in Figma costs days once built — and therefore often does not happen at all.
Questions about this step?
A conversation costs nothing and takes half an hour. Afterwards you will know whether we are a fit.