Prototyping
2 Min. reading time UI /UX & Konzeption
Prototyping means: Your app or website comes to life—even before it’s developed. With clickable prototypes in Figma, we’ll show you how users navigate through your application, which features are visible and when, and how everything feels. You can test, present, and optimize your product before it goes live—without writing a single line of code.
💡 What prototyping achieves
A good prototype combines design and interaction: Instead of just seeing screens, you can experience them. This helps not only you, but also stakeholders, testers, and developers understand the planned workflow—intuitively, visually, and realistically.
🛠️ How We Approach Prototyping
- Creating clickable prototypes in Figma, based on our mockups
- Mapping typical user flows (e.g., Login → Home → Detail View → Checkout)
- Incorporating different states (hover, active, error, success)
- Mobile & desktop prototyping depending on the platform (app & web)
- Using real components from the design system (Tailwind / shadcn/ui)
- Prototype links for sharing, testing, and commenting
✅ Benefits for You as a Client
- You can see in advance how your app works
- You can provide better feedback—based on real user behavior
- You can convince investors or decision-makers with a realistic clickable mockup
- Prototypes help identify and resolve UX issues early on
- Everyone involved in the project is on the same page—visually, not just theoretically
❓ FAQs on Prototyping
What’s the difference between a mockup and a prototype? Mock-ups show the design of individual screens. A prototype links these screens to real user behavior—such as click paths, states, and transitions. Can I use the prototype to test whether my app is intuitive? Yes—that’s exactly what it’s for. You can give the prototype to users and observe how they navigate. This allows you to identify UX stumbling blocks early on. Does this also make sense for web projects? Absolutely. We also use prototyping for websites, platforms, and portals to test navigation, content hierarchy, and interactions—both on mobile and desktop. Will the prototype be reused later? Indirectly: We develop the final application based on the prototype. The design and logic are carried over directly from it.